Post by account_disabled on Feb 25, 2024 4:18:55 GMT -5
I anticipated that I would update you on the contents, stimuli and news covered in MediaCamp Rome a few days ago. Here I am… The Roman event, dedicated to the study of Social Media and Interactive Communication, entitled “User engagement and disengagement in the social web” ended with great enthusiasm. The MediaCamp Rome, which took place in Sala Bramante 8 of the Marriott Park Hotel Rome, a few steps from the nearby Fiera di Roma where the BBF 2008 (Broadband Business Forum 2008) was taking place, saw the participation of a small but very active group , of professionals, bloggers and web experts who discussed the most current issues of the Internet and New Media panorama.
Proposed in the "unconference" format, the MediaCamp in Rome offered, in an informal and welcoming Chinese Student Phone Number List atmosphere, interesting food for thought on web2.0 and "digital stimuli" through a rich succession of "how-to" presentations on topics that have ranging from Second Life to Social Media Marketing, through Search Marketing to Web Analytics tools. An event organized by Massimo Burgio of SEMPO Italia (Search Engine Marketing Professional Organization) who deserves credit for having activated creative energies by promoting a network of ideas and stimuli that "proliferated" beyond the day and the physical space of the event: in the metaverse of Second Life, on the pages of bloggers and social networks. Carmela Modica opened the session with an exploration into the web2.3D world and with the live intervention from Second Life by Shellina Winkler, who from the virtual space of SL spoke to us about collaborative art at Burning Life , the digital version of the legendary Burning Man .
We then moved on to an interesting project of "totally UGC (User Generated Content) audiovisual production", called Sithome, presented by Roldano De Persio . A very recent project, but which has already attracted considerable interest on the web: episode zero, visible online on YouTube since November 22nd, has already received around 32,000 hits. What is it about? Sithome is a sitcom, born from the idea of Patrizio Cossa and carried out by a group of authors, actors and a director, which is published periodically on YouTube and is the first Italian case of online Situation Comedy whose subjects are created entirely thanks to the contributions of online users (and the community it fuels).
Proposed in the "unconference" format, the MediaCamp in Rome offered, in an informal and welcoming Chinese Student Phone Number List atmosphere, interesting food for thought on web2.0 and "digital stimuli" through a rich succession of "how-to" presentations on topics that have ranging from Second Life to Social Media Marketing, through Search Marketing to Web Analytics tools. An event organized by Massimo Burgio of SEMPO Italia (Search Engine Marketing Professional Organization) who deserves credit for having activated creative energies by promoting a network of ideas and stimuli that "proliferated" beyond the day and the physical space of the event: in the metaverse of Second Life, on the pages of bloggers and social networks. Carmela Modica opened the session with an exploration into the web2.3D world and with the live intervention from Second Life by Shellina Winkler, who from the virtual space of SL spoke to us about collaborative art at Burning Life , the digital version of the legendary Burning Man .
We then moved on to an interesting project of "totally UGC (User Generated Content) audiovisual production", called Sithome, presented by Roldano De Persio . A very recent project, but which has already attracted considerable interest on the web: episode zero, visible online on YouTube since November 22nd, has already received around 32,000 hits. What is it about? Sithome is a sitcom, born from the idea of Patrizio Cossa and carried out by a group of authors, actors and a director, which is published periodically on YouTube and is the first Italian case of online Situation Comedy whose subjects are created entirely thanks to the contributions of online users (and the community it fuels).